{"id":1302,"date":"2023-08-02T19:33:31","date_gmt":"2023-08-02T17:33:31","guid":{"rendered":"https:\/\/dragondreams.ch\/?page_id=1302"},"modified":"2025-10-09T15:51:29","modified_gmt":"2025-10-09T15:51:29","slug":"changelog-release-1-18","status":"publish","type":"page","link":"https:\/\/dragondreams.ch\/index.php\/changelog-release-1-18\/","title":{"rendered":"Changelog Release 1.18"},"content":{"rendered":"<div id=\"pl-1302\"  class=\"panel-layout\" ><div id=\"pg-1302-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1302-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1302-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<h1>Drag[en]gine Release 1.18<\/h1>\n<div><em>Released: 2023-08-02<\/em><\/div>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Drag[en]gine<\/span><\/h3>\n<ul>\n<li>Added support for skin clipping (texture properties \"clip.plane\" and \"clip.plane.border\").<\/li>\n<li>Added support for texture properties to use bone coordinate system. This is the base for new geometry based texture properties like \"clip.plane\".<\/li>\n<li>Added support to use renderable value\/color as input for skin mapped.<\/li>\n<li>Added output range to skin mapped.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">OpenGL<\/span><\/h3>\n<ul>\n<li>Raised default value for transparency limit from 4 to 8.<\/li>\n<li>Added support for dynamic constructed skin texture properties.<\/li>\n<li>Fixed bug in gi material initializing not clearing correctly.<\/li>\n<li>Turned cache load error from error log into info log.<\/li>\n<li>Removed logging of exception if loading cached shader failed. Prevents bloating logs and slowing down loading if logs are shown in the IGDE.<\/li>\n<li>Fixed bug in compute shader updating causing geometries to vanish.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">DragonScript<\/span><\/h3>\n<ul>\n<li>Fixed style text span images vanishing if text is empty.<\/li>\n<li>Added support to manually adjust locomotion orientation with all the required adjustments automatically done.<\/li>\n<li>Added maximum distance to ECBehaviorInteractPrompt.<\/li>\n<li>Fixed bug in ARMirror.addMatchName .<\/li>\n<li>Modified ECBehaviorActorMover moveTo optimization since it fails if actor is exactly below or above the goal position but on another floor.<\/li>\n<li>Added mouse sensitivity support to BindingInputProcessor.<\/li>\n<li>Fixed bug in synthesizer loading causing null pointer to be returned.<\/li>\n<li>Modified avoid collision and clear path behaviors with additional functions to add ignore colliders.<\/li>\n<li>Fixed game world enter frame once array iterate while modify not working fully as expected.<\/li>\n<li>Changed GameWorld.enterOnce from Array to SafeArray to solve potential modify-while-iterating problems.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">World Editor<\/span><\/h3>\n<ul>\n<li>Properly update properties widget if game definition changed.<\/li>\n<li>Fixed identity type properties not updating the list of existing identifiers properly.<\/li>\n<li>Fixed missing skins display mode not working properly.<\/li>\n<li>Added filter support to properties combo box.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Skin Editor<\/span><\/h3>\n<ul>\n<li>Changed mapped curve view to be automatically fitting curve to view if the active mapped is changed.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">IGDE<\/span><\/h3>\n<ul>\n<li>Modified curve bezier FitToView to not get smaller than a threshold size.<\/li>\n<li>Added gizmo support.<\/li>\n<li>Added move gizmo convenience implementation.<\/li>\n<li>Fixed trigger expression dialog filter not working.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">DEAnimator<\/span><\/h3>\n<ul>\n<li>Improved mirror rule code.<\/li>\n<li>Added FABRIK algorithm.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Bullet Physics<\/span><\/h3>\n<ul>\n<li>Fixed rig collider not working with attached resources other than colliders.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Animator Editor<\/span><\/h3>\n<ul>\n<li>Added gizmo for controller vector dragging typically used to test ik.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">DERig<\/span><\/h3>\n<ul>\n<li>Incorrect default check missing to write values.<\/li>\n<li>Fixed saving to not write certain tags if the value is the default value.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Blender Scripts<\/span><\/h3>\n<ul>\n<li>Modified rig exporting to not write certain tags if the value is the default value.<\/li>\n<li>Fixed wrong ik limits exporting (y and z flipped).<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Drag[en]gine Release 1.18 Released: 2023-08-02 Drag[en]gine Added support for skin clipping (texture properties &#8220;clip.plane&#8221; and &#8220;clip.plane.border&#8221;). Added support for texture properties to use bone coordinate system. This is the base for new geometry based texture properties like &#8220;clip.plane&#8221;. Added support to use renderable value\/color as input for skin mapped. Added output range to skin mapped. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"page-category":[10],"class_list":["post-1302","page","type-page","status-publish","hentry","page-category-dragengine-change-log","post"],"_links":{"self":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/comments?post=1302"}],"version-history":[{"count":2,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1302\/revisions"}],"predecessor-version":[{"id":1834,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1302\/revisions\/1834"}],"wp:attachment":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/media?parent=1302"}],"wp:term":[{"taxonomy":"page-category","embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/page-category?post=1302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}