{"id":1637,"date":"2024-12-12T23:09:57","date_gmt":"2024-12-12T23:09:57","guid":{"rendered":"https:\/\/dragondreams.ch\/?page_id=1637"},"modified":"2025-10-09T15:52:34","modified_gmt":"2025-10-09T15:52:34","slug":"changelog-release-1-24","status":"publish","type":"page","link":"https:\/\/dragondreams.ch\/index.php\/changelog-release-1-24\/","title":{"rendered":"Changelog Release 1.24"},"content":{"rendered":"<div id=\"pl-1637\"  class=\"panel-layout\" ><div id=\"pg-1637-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1637-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1637-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child\" data-index=\"0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<h1>Drag[en]gine Release 1.24<\/h1>\n<div><em>Released: 2024-12-13<\/em><\/div>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Drag[en]gine<\/span><\/h3>\n<ul>\n<li>Change mouse input to not be limited to game window. allows moving the mouse outside the game window with mouse button pressed<\/li>\n<li>Added handling of high-dpi for applications not supporting high-dpi<\/li>\n<li>Changes to comply with new discrete GPU tags in desktop files<\/li>\n<li>Fixed a strange padding on video playtime<\/li>\n<li>Fixed problem with FOX string compare being broken between versions<\/li>\n<li>Added support to use system OpenAL, OpenVR and OpenXR<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">DragonScript<\/span><\/h3>\n<ul>\n<li>Enabled support for optional resolve support<\/li>\n<li>Protect against listener stop moving in moveTo() call<\/li>\n<li>Added Desktop.popdownVirtualKeyboard() to force pop down virtual keyboard unconditionally<\/li>\n<li>Added support to wait only for actor speaking ignoring actor wait in conversation<\/li>\n<li>Added support to ComboBox to drop down only on clicking arrow button or pressing direction keys (arrow, pg up\/down)<\/li>\n<li>Added support to add default bindings for existing first-found devices if not existing (after loading bindings)<\/li>\n<li>Fixed gamepad controller not auto adding virtual keyboard on trigger pulling<\/li>\n<li>Added support to auto-add virtual keyboard window to gampad controller<\/li>\n<li>Clarified ECBehaviorActorMover.Listener function calls and ensured the outlined behavior is called accordingly<\/li>\n<li>Fixed invalid behavior tree rule relative id naming causing ids to explode<\/li>\n<li>Added console output support to DebugBehaviorActorMover<\/li>\n<li>Added ECBehaviorActorTransmission.skipPart function to allow skip parts before the timeout finished<\/li>\n<li>Modified Window.getCanActivate() handling in Desktop to allow clicking in windows that can not activate<\/li>\n<li>Added ProgressGauge widget<\/li>\n<li>Added support to DisplayVideo to set play speed and play range<\/li>\n<li>Added support to load xml element classes subclassing each other<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">OpenGL<\/span><\/h3>\n<ul>\n<li>Fixed snprintf runtime check killing opengl<\/li>\n<li>Fixed canvas mask rendering<\/li>\n<li>Fix for segfault in canvas mask handling<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">OpenXR<\/span><\/h3>\n<ul>\n<li>Workaround for jsoncpp bug breaking openxr sdk build<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">XInput<\/span><\/h3>\n<ul>\n<li>Added renaming input axis and button names depending on precense of specific events<\/li>\n<li>Limit deadzone clamping only to stick type axes<\/li>\n<li>Reworked libevdev mapping<\/li>\n<li>Added workaround to fixe mouse\/keyboard being reported as duplicate as gamepad<\/li>\n<li>Added deadzone lower limit to fix libevdev reporting rediculously low deadzones cause major drift<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Basic Network<\/span><\/h3>\n<ul>\n<li>Added long reliable message\/linkState support<\/li>\n<li>Increased receive datagram buffer size to 65500<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">OpenAL<\/span><\/h3>\n<ul>\n<li>Fixed max-env-slots module parameter<\/li>\n<li>Fixed compile error on newer compiler<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Project Editor<\/span><\/h3>\n<ul>\n<li>Added support for remote launching<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">World Editor<\/span><\/h3>\n<ul>\n<li>Fixed path test type menu button not working<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">DELauncher<\/span><\/h3>\n<ul>\n<li>Improving exit\/stop\/kill behavior<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Blener Addon<\/span><\/h3>\n<ul>\n<li>Added support to use instanced collections as collision shapes<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div><div id=\"panel-1637-0-0-1\" class=\"so-panel widget widget_sow-editor panel-last-child\" data-index=\"1\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<h2>Drag[en]gine Release 1.24.4<\/h2>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Basic Crash Recovery<\/span><\/h3>\n<ul>\n<li>Added support to store mini-dumps (*.dmp) files on windows to improve post-crash support.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Windows Input<\/span><\/h3>\n<ul>\n<li>Fix for segfault if gamepad is used for which Windows GDK returns null-pointer for battery state.<\/li>\n<\/ul>\n<h3 style=\"margin-top: 1em;\"><span style=\"color: #008000;\">Blender Scripts<\/span><\/h3>\n<ul>\n<li>Applied changes required by newer Blender versions.<\/li>\n<li>Fixed bug in menu-handling preventing import\/export operators to be used from import\/export menu (still worked from Drag[en]gine panel).<\/li>\n<\/ul>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Drag[en]gine Release 1.24 Released: 2024-12-13 Drag[en]gine Change mouse input to not be limited to game window. allows moving the mouse outside the game window with mouse button pressed Added handling of high-dpi for applications not supporting high-dpi Changes to comply with new discrete GPU tags in desktop files Fixed a strange padding on video playtime [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"page-category":[10],"class_list":["post-1637","page","type-page","status-publish","hentry","page-category-dragengine-change-log","post"],"_links":{"self":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1637","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/comments?post=1637"}],"version-history":[{"count":2,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1637\/revisions"}],"predecessor-version":[{"id":1696,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1637\/revisions\/1696"}],"wp:attachment":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/media?parent=1637"}],"wp:term":[{"taxonomy":"page-category","embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/page-category?post=1637"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}