{"id":1655,"date":"2024-12-14T16:11:16","date_gmt":"2024-12-14T16:11:16","guid":{"rendered":"https:\/\/dragondreams.ch\/?page_id=1655"},"modified":"2026-08-05T15:15:46","modified_gmt":"2026-08-05T15:15:46","slug":"dragengine-news","status":"publish","type":"page","link":"https:\/\/dragondreams.ch\/index.php\/dragengine-news\/","title":{"rendered":"Latest Drag[en]gine News"},"content":{"rendered":"<div id=\"pl-1655\"  class=\"panel-layout\" ><div id=\"pg-1655-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1655-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1655-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<div id=\"articlecontent\">\n<div class=\"center\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/dragondreams.ch\/wp-content\/uploads\/2020\/03\/banner_medium-1.png\" alt=\"\" width=\"500\" height=\"175\" \/><\/p>\n<\/div>\n<div>\n<div class=\"center\">\n<h3>Drag[en]gine 1.33 Release<\/h3>\n<\/div>\n<\/div>\n<p>This release contains the following main additions besides other improvements and fixes:<\/p>\n<ul>\n<li>OpenGL: Improved screen space reflections with HiZ refinement and quality control parameter.<\/li>\n<li>Enhanced shadow casting with screen space techniques to avoid surface acne.<\/li>\n<li>Bullet Physics: Added support for rig collision shape generation and automatic shape generation for model collision rigs.<\/li>\n<li>DragonScript: Improved camera directors with bone attaching support and enhanced animation behavior state management.<\/li>\n<li>Blender Add-On: Enhanced UV map handling with UI widget for selection and added \"export bone\" support for complex animation workflows.<\/li>\n<li>DEIGDE: Added meta properties system with animator editor reworked to use it. Other editors will be reworked in future updates.<\/li>\n<li>Various improvements and fixes to animation rules, AI navigation mesh, network protocols, and input handling.<\/li>\n<\/ul>\n<p>The full changelog you can find here: <a href=\"https:\/\/dragondreams.ch\/index.php\/changelog-release-1-32\/\">Changelog Release 1.32<\/a><\/p>\n<table class=\"video\" cellspacing=\"0\" cellpadding=\"0\">\r\n<tbody>\r\n<tr>\r\n<td><\/td>\r\n<td class=\"video\"><iframe src=\"\/\/www.youtube-nocookie.com\/embed\/qSuzKOn4nco\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td>\r\n<!-- <td class=\"video\"><iframe loading=\"lazy\" src=\"\/\/video.fosswelt.org\/embed\/qSuzKOn4nco\" width=\"960\" height=\"540\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td> -->\r\n<td><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\n<table class=\"video\" cellspacing=\"0\" cellpadding=\"0\">\r\n<tbody>\r\n<tr>\r\n<td><\/td>\r\n<td class=\"video\"><iframe src=\"\/\/www.youtube-nocookie.com\/embed\/lfanaV_IZok\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td>\r\n<!-- <td class=\"video\"><iframe loading=\"lazy\" src=\"\/\/video.fosswelt.org\/embed\/lfanaV_IZok\" width=\"960\" height=\"540\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td> -->\r\n<td><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\n<\/div>\n<\/div>\n<\/div><\/div><\/div><\/div><div id=\"pg-1655-1\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1655-1-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1655-1-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"1\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<div id=\"articlecontent\">\n<div>\n<div class=\"center\">\n<h3><\/h3>\n<\/div>\n<\/div>\n<div class=\"center\">\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/dragondreams.ch\/wp-content\/uploads\/2021\/11\/democap-1.jpg\" alt=\"\" width=\"500\" height=\"300\" \/><\/p>\n<\/div>\n<div>\n<div class=\"center\">\n<h3>DEMoCap 1.9 Release<\/h3>\n<\/div>\n<\/div>\n<p>This release contains the following main additions besides other improvements and fixes:<\/p>\n<ul>\n<li>Added default skin and tint color support to simplify setting up characters and world objects.<\/li>\n<li>Updated DENetwork to version 1.2 in Unreal Live Link.<\/li>\n<li>Improved character configuration window performance and fixed vanishing loading progressbar issue.<\/li>\n<\/ul>\n<div class=\"center\">\n<table class=\"video\" cellspacing=\"0\" cellpadding=\"0\">\r\n<tbody>\r\n<tr>\r\n<td><\/td>\r\n<td class=\"video\"><iframe src=\"\/\/www.youtube-nocookie.com\/embed\/M1ANIcN2upY\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td>\r\n<!-- <td class=\"video\"><iframe loading=\"lazy\" src=\"\/\/video.fosswelt.org\/embed\/M1ANIcN2upY\" width=\"960\" height=\"540\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td> -->\r\n<td><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\n<\/div>\n<\/div>\n<\/div>\n<\/div><\/div><\/div><\/div><div id=\"pg-1655-2\"  class=\"panel-grid panel-has-style\" ><div class=\"panel-row-style panel-row-style-for-1655-2\" ><div id=\"pgc-1655-2-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1655-2-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"2\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1686\" style=\"vertical-align: middle;\" src=\"https:\/\/dragondreams.ch\/wp-content\/uploads\/2025\/03\/indiedb.png\" alt=\"IndieDB Logo\" width=\"42\" height=\"44\" \/>\u00a0 \u00a0<a href=\"https:\/\/www.indiedb.com\/engines\/dragengine\/news\/dragengine-128-and-democap-14-released\">IndieDB News Post<\/a><\/p>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div><div id=\"pg-1655-3\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1655-3-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1655-3-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child panel-last-child\" data-index=\"3\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<hr \/>\n<h1>All News<\/h1>\n<ul class=\"lcp_catlist\" id=\"lcp_instance_0\"><li><a href=\"https:\/\/dragondreams.ch\/index.php\/dragengine-1-33-and-democap-1-9-released\/\">Drag[en]gine 1.33 and DEMoCap 1.9 Released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/dragengine-1-32-released\/\">Drag[en]gine 1.32 Released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/democap-1-7-and-dragengine-1-31-released\/\">DEMoCap 1.7 and Drag[en]gine 1.31 Released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/dragengine-1-30-released\/\">Drag[en]gine 1.30 Released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/dragonscript-vscode-addon-2-4-released\/\">DragonScript VSCode Addon 2.4 released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/dragengine-1-29-released\/\">Drag[en]gine 1.29 Released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/dragengine-1-28-and-democap-1-4-released\/\">Drag[en]gine 1.28 and DEMoCap 1.4 Released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/dragengine-1-26-released\/\">Drag[en]gine 1.26 Released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/democap-1-3-released\/\">DEMoCap 1.3 Released<\/a><\/li><li><a href=\"https:\/\/dragondreams.ch\/index.php\/dragengine-1-25-released\/\">Drag[en]gine 1.25 Released<\/a><\/li><\/ul><ul class='lcp_paginator'><li class='lcp_currentpage'>1<\/li><li><a href='https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1655?lcp_page0=2#lcp_instance_0' title='2'>2<\/a><\/li><li><a href='https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1655?lcp_page0=2#lcp_instance_0' title='2' class='lcp_nextlink'>&gt;&gt;<\/a><\/li><\/ul>\n<\/div>\n<\/div><\/div><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>Drag[en]gine 1.33 Release This release contains the following main additions besides other improvements and fixes: OpenGL: Improved screen space reflections with HiZ refinement and quality control parameter. Enhanced shadow casting with screen space techniques to avoid surface acne. Bullet Physics: Added support for rig collision shape generation and automatic shape generation for model collision rigs. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"page-category":[],"class_list":["post-1655","page","type-page","status-publish","hentry","post"],"_links":{"self":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1655","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/comments?post=1655"}],"version-history":[{"count":24,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1655\/revisions"}],"predecessor-version":[{"id":2018,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1655\/revisions\/2018"}],"wp:attachment":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/media?parent=1655"}],"wp:term":[{"taxonomy":"page-category","embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/page-category?post=1655"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}