{"id":1745,"date":"2025-08-20T21:30:17","date_gmt":"2025-08-20T21:30:17","guid":{"rendered":"https:\/\/dragondreams.ch\/?page_id=1745"},"modified":"2025-10-09T16:26:03","modified_gmt":"2025-10-09T16:26:03","slug":"dragengine-1-28-and-democap-1-4-released","status":"publish","type":"page","link":"https:\/\/dragondreams.ch\/index.php\/dragengine-1-28-and-democap-1-4-released\/","title":{"rendered":"Drag[en]gine 1.28 and DEMoCap 1.4 Released"},"content":{"rendered":"<div id=\"pl-1745\"  class=\"panel-layout\" ><div id=\"pg-1745-0\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1745-0-0\"  class=\"panel-grid-cell\" ><div id=\"panel-1745-0-0-0\" class=\"so-panel widget widget_sow-editor panel-first-child\" data-index=\"0\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1686\" style=\"vertical-align: middle;\" src=\"https:\/\/dragondreams.ch\/wp-content\/uploads\/2025\/03\/indiedb.png\" alt=\"IndieDB Logo\" width=\"42\" height=\"44\" \/>\u00a0 \u00a0<a href=\"https:\/\/www.indiedb.com\/engines\/dragengine\/news\/dragengine-128-and-democap-14-released\">IndieDB News Post<\/a><\/p>\n<\/div>\n<\/div><\/div><div id=\"panel-1745-0-0-1\" class=\"so-panel widget widget_sow-editor panel-last-child\" data-index=\"1\" ><div\n\t\t\t\n\t\t\tclass=\"so-widget-sow-editor so-widget-sow-editor-base\"\n\t\t\t\n\t\t>\n<div class=\"siteorigin-widget-tinymce textwidget\">\n\t<div id=\"articlecontent\">\n<div>\n<h2 class=\"center\">Drag[en]gine 1.28 Release<\/h2>\n<\/div>\n<div class=\"center\">\n<p style=\"text-align: center;\"><a href=\"https:\/\/dragondreams.ch\/index.php\/dragengine\/#downloads-dragengine\"><span style=\"font-size: 14pt;\">Download Drag[en]gine 1.28<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<p>This release has the following major additions besides other improvements and fixes:<\/p>\n<ul>\n<li>Updated Blender scripts to work with action slots introduced in blender 4.4.<\/li>\n<li>Added support to manually center VR playspace.<\/li>\n<li>Added support to handle VR two-finger interactions in a general way across profiles supporting hand pose.<\/li>\n<li>Added support for XR_FB_touch_controller_pro, XR_FB_touch_controller_proximity and XR_META_touch_controller_plus.<\/li>\n<li>Added \"environmentroom.tint\" texture property.<\/li>\n<li>Reworked shaders to support compiling to SPIR-V with OpenGL semantics.<\/li>\n<li>Added ECBehaviorLightAnimation.<\/li>\n<li>Added support for side lane running of conversation snippets. this simplifies creating tightly timed cutscenes by running snippets in parallel.<\/li>\n<li>Added support to ECBehaviorFootSteps to play custom footsteps from conversations.<\/li>\n<li>Added time support to simple conversation to simplify the process of creating absolutly times cutscenes.<\/li>\n<li>Modified ECBehaviorVRHandPointAt to provide a stable point if hand interaction is detected.<\/li>\n<li>Added ECBehaviorVRHandLocomotion and added additional settings to Binding.<\/li>\n<li>Webassembly support for engine and modules except OpenGL module.<\/li>\n<li>Added support for VR input device buttons proximity state.<\/li>\n<\/ul>\n<p>The full changelog you can find here: <a href=\"https:\/\/dragondreams.ch\/index.php\/changelog-release-1-28\/\">Changelog Release 1.28<\/a><\/p>\n<p>&nbsp;<\/p>\n<table class=\"video\" cellspacing=\"0\" cellpadding=\"0\">\r\n<tbody>\r\n<tr>\r\n<td><\/td>\r\n<td class=\"video\"><iframe src=\"\/\/www.youtube-nocookie.com\/embed\/EFeyjlYpP2Y\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td>\r\n<!-- <td class=\"video\"><iframe loading=\"lazy\" src=\"\/\/video.fosswelt.org\/embed\/EFeyjlYpP2Y\" width=\"960\" height=\"540\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td> -->\r\n<td><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\n<\/div>\n<div id=\"articlecontent\">\n<div class=\"center\">\n<p>&nbsp;<\/p>\n<h2>DEMoCap 1.4 Release<\/h2>\n<\/div>\n<div class=\"center\">\n<p style=\"text-align: center;\"><a href=\"https:\/\/dragondreams.ch\/index.php\/democap-dragengine-motion-capture\/#download\"><span style=\"font-size: 14pt;\">Download DEMoCap 1.4<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<ul>\n<li>Added support for hand interaction to control DEMoCap from VR.<\/li>\n<li>Added center playspace button to settings panel. Helps with Quest HMDs using badly aligned playspace.<\/li>\n<li>Added wrist bone and wrist rotation to fingers motion transfer. Helps with hand orientation when using full finger tracking on Quest HMDs which tend to deliver problematic rotation data.<\/li>\n<li>Removed project-to-ground support and replaced it with ghost collider which works better with non-teleport navigation mode.<\/li>\n<li>Reworked wide VR-menu handling to be more user friendly.<\/li>\n<li>Added waist simulation for use with capturing not using a waist tracker.<\/li>\n<\/ul>\n<p>The video below explains the release in detail and how to use the new features on the example of a Quest 3S using WiVRn on Linux.<\/p>\n<p>&nbsp;<\/p>\n<table class=\"video\" cellspacing=\"0\" cellpadding=\"0\">\r\n<tbody>\r\n<tr>\r\n<td><\/td>\r\n<td class=\"video\"><iframe src=\"\/\/www.youtube-nocookie.com\/embed\/QHVbLOcuxXw\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td>\r\n<!-- <td class=\"video\"><iframe loading=\"lazy\" src=\"\/\/video.fosswelt.org\/embed\/QHVbLOcuxXw\" width=\"960\" height=\"540\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/td> -->\r\n<td><\/td>\r\n<\/tr>\r\n<\/tbody>\r\n<\/table>\n<\/div>\n<\/div>\n<\/div><\/div><\/div><\/div><div id=\"pg-1745-1\"  class=\"panel-grid panel-no-style\" ><div id=\"pgc-1745-1-0\"  class=\"panel-grid-cell panel-grid-cell-empty\" ><\/div><\/div><\/div>","protected":false},"excerpt":{"rendered":"<p>\u00a0 \u00a0IndieDB News Post Drag[en]gine 1.28 Release Download Drag[en]gine 1.28 &nbsp; This release has the following major additions besides other improvements and fixes: Updated Blender scripts to work with action slots introduced in blender 4.4. Added support to manually center VR playspace. Added support to handle VR two-finger interactions in a general way across profiles [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_bbp_topic_count":0,"_bbp_reply_count":0,"_bbp_total_topic_count":0,"_bbp_total_reply_count":0,"_bbp_voice_count":0,"_bbp_anonymous_reply_count":0,"_bbp_topic_count_hidden":0,"_bbp_reply_count_hidden":0,"_bbp_forum_subforum_count":0,"footnotes":""},"page-category":[12],"class_list":["post-1745","page","type-page","status-publish","hentry","page-category-dragengine-news","post"],"_links":{"self":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1745","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/comments?post=1745"}],"version-history":[{"count":1,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1745\/revisions"}],"predecessor-version":[{"id":1746,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/pages\/1745\/revisions\/1746"}],"wp:attachment":[{"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/media?parent=1745"}],"wp:term":[{"taxonomy":"page-category","embeddable":true,"href":"https:\/\/dragondreams.ch\/index.php\/wp-json\/wp\/v2\/page-category?post=1745"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}