Drag[en]gine Release 1.34
Released: 2026-08-28
Drag[en]gine
- Added AVIF image file support including 3D variant (AVIF-3D module).
- Fixed simpleConversation.xsd missing "none" as possible if/else condition tag evaluating to true if all child conditions are false.
DragonScript
- Added new special modes for conversation actions: noCameraNoDelayWait and noWait.
- Improved DefaultBindingHelper.bindStick with support to invert axes individually.
- Added missing Icon designer style to shared gui theme files.
OpenGL
- Added VR HUD overlay canvas support for displaying in-game UI in VR in a standardized way.
- Added VR HUD Field-of-view module parameter allowing users to adjust VR HUD size if HUD elements are too close to the edges to see well.
- Added support to submit depth images for VR rendering allowing VR runtimes to apply better reprojection.
- Fixed missing pipeline activation on buffer clearing causing artifacts in certain situations.
- Fixed xray rendering breaking GI.
- Changed "texcoord.clamp" texture property from single value to 2-component value allowing now only one axis to be clamped.
- Fixed mask on CanvasPaint render bug.
OpenXR
- Changed stick vertical value to be inverted to line up with how values are reported by gamepad sticks.
- Added thumbrest input component and input device button and axis type to allow detect touching and pressing.
XInput
- Added workaround for Wayland design problem with mouse input being applied to game if input capture is enabled but game window is not active.
Windows
- Try forcing GPU drivers to use high performance GPU instead of low performance GPU in dual setups.
Blender Add-On
- Added "export bone" support to animation export to assist with animations using the "mover" concept.