Changelog Release 1.32

Drag[en]gine Release 1.32

Released: 2026-05-07

Drag[en]gine

  • Added audio capture support (user microphone input).
  • Added audio analyzer support (synthesizer module) with MFCC, mel energy and spectral peak analysis.
  • Added transparent shadows using dithering (single shadow texture).
  • Added support to reset skin time on component to a specific value. Useful to synchronize or randomize object skin times.
  • Added support to ignore individual deComponent per deCamera.

DragonScript

  • Added lip sync classes for real-time microphone-driven lip synchronization.
  • Added One Euro filter class.
  • Modified TextureReplacement to use matching texture of component skin if TextureReplacement has no skin set and component texture also has no skin set.
  • Added helper function to DefaultBehaviorFactory.
  • Fixed static constants in CameraWrapper missing static qualifier.
  • Fixed ProgressBar widget filling from top to bottom instead of bottom to top for vertical orientation.
  • Fixed loading conversation playback not initializing side lanes array.

OpenGL

  • Added HDR monitor support.
  • Added Wayland support.
  • Added EGL support for PC.
  • Fixed transparency problems in 2D rendering caused by world rendering potentially producing transparency values larger than 1.
  • Fixed texture index not used if skin is assigned to component texture.

WebM

  • Added support for Opus audio tracks.

Bullet

  • Fixed scaled model collision not working correctly.

DESynthesizer

  • Added support for audio analysis.

Steam SDK

  • Modified supported service reporting to be empty if Steam is not detected as running. Avoids failed service creation attempts if Steam is not running.

OpenAL

  • Fixed capture parameters not handled properly.

IGDE

  • Workaround for FOX bug not updating FXText if text changes.
  • Fixed igdeWOSOComponent not applying partial hidden state correctly.
  • Improved igdeWOSOWorld to set partially hidden to true by default.
  • Added missing enable GI parameter to game definition class components.

Game Definition Editor

  • Fixed preview not using inherited class sub objects correctly.
  • Fixed values from sub objects not using inherited classes properly.

Animator Editor

  • Fixed problem with changing class on attachments not re-attaching them properly.
  • Fixed exception if sub animator is changed or deleted before undo action is triggered.

World Editor

  • Added preview camera support.
  • Fixed removing all textures from object not working.

GUI Launcher

  • Fixed reset parameter bug.

Windows

  • Various build and compatibility fixes.