Drag[en]gine Release 1.32
Released: 2026-05-07
Drag[en]gine
- Added audio capture support (user microphone input).
- Added audio analyzer support (synthesizer module) with MFCC, mel energy and spectral peak analysis.
- Added transparent shadows using dithering (single shadow texture).
- Added support to reset skin time on component to a specific value. Useful to synchronize or randomize object skin times.
- Added support to ignore individual deComponent per deCamera.
DragonScript
- Added lip sync classes for real-time microphone-driven lip synchronization.
- Added One Euro filter class.
- Modified TextureReplacement to use matching texture of component skin if TextureReplacement has no skin set and component texture also has no skin set.
- Added helper function to DefaultBehaviorFactory.
- Fixed static constants in CameraWrapper missing static qualifier.
- Fixed ProgressBar widget filling from top to bottom instead of bottom to top for vertical orientation.
- Fixed loading conversation playback not initializing side lanes array.
OpenGL
- Added HDR monitor support.
- Added Wayland support.
- Added EGL support for PC.
- Fixed transparency problems in 2D rendering caused by world rendering potentially producing transparency values larger than 1.
- Fixed texture index not used if skin is assigned to component texture.
WebM
- Added support for Opus audio tracks.
Bullet
- Fixed scaled model collision not working correctly.
DESynthesizer
- Added support for audio analysis.
Steam SDK
- Modified supported service reporting to be empty if Steam is not detected as running. Avoids failed service creation attempts if Steam is not running.
OpenAL
- Fixed capture parameters not handled properly.
IGDE
- Workaround for FOX bug not updating FXText if text changes.
- Fixed igdeWOSOComponent not applying partial hidden state correctly.
- Improved igdeWOSOWorld to set partially hidden to true by default.
- Added missing enable GI parameter to game definition class components.
Game Definition Editor
- Fixed preview not using inherited class sub objects correctly.
- Fixed values from sub objects not using inherited classes properly.
Animator Editor
- Fixed problem with changing class on attachments not re-attaching them properly.
- Fixed exception if sub animator is changed or deleted before undo action is triggered.
World Editor
- Added preview camera support.
- Fixed removing all textures from object not working.
GUI Launcher
- Fixed reset parameter bug.
Windows
- Various build and compatibility fixes.