Drag[en]gine 1.33 and DEMoCap 1.9 Released

Drag[en]gine 1.33 Release

This release contains the following main additions besides other improvements and fixes:

  • OpenGL: Improved screen space reflections with HiZ refinement and quality control parameter.
  • Enhanced shadow casting with screen space techniques to avoid surface acne.
  • Bullet Physics: Added support for rig collision shape generation and automatic shape generation for model collision rigs.
  • DragonScript: Improved camera directors with bone attaching support and enhanced animation behavior state management.
  • Blender Add-On: Enhanced UV map handling with UI widget for selection and added "export bone" support for complex animation workflows.
  • DEIGDE: Added meta properties system with animator editor reworked to use it. Other editors will be reworked in future updates.
  • Various improvements and fixes to animation rules, AI navigation mesh, network protocols, and input handling.

The full changelog you can find here: Changelog Release 1.32

DEMoCap 1.9 Release

This release contains the following main additions besides other improvements and fixes:

  • Added default skin and tint color support to simplify setting up characters and world objects.
  • Updated DENetwork to version 1.2 in Unreal Live Link.
  • Improved character configuration window performance and fixed vanishing loading progressbar issue.