Drag[en]gine 1.34 and DEMoCap 1.10 released

Drag[en]gine 1.34 Release

Download Drag[en]gine 1.34

This release contains the following main additions besides other improvements and fixes:

  • Added AVIF image file support including 3D variant (AVIF-3D module). Allows to use higher compression ratios and compressed HDR images (up to 12-bits).
  • OpenGL: Added VR HUD overlay canvas support with field of view user control (module parameter). This is useful for prescription glass wearers and users with vision restrictions to avoid UI elements become unreadable or hard to read.
  • DragonScript: Added ECBehaviorVRHud to easily add VR HUD support to actors. Each instance shows a unique HUD so per-actor HUDs are easy to do.
  • DragonScript: Added new conversation action modes and improved input binding with per-axis inversion support.
  • OpenXR: Added support to submit depth image for better VR runtime reprojection.
  • Blender Add-On: Added "export bone" support for complex animation workflows.

The full changelog you can find here: Changelog Release 1.34

DEMoCap 1.10 Release

This release contains the following additions, improvements and fixes:

  • Added support to select what controller component to touch to show interaction laser or none to always show laser (trackpad, stick, menu, secondary, thumbrest).
  • Added support to restore example characters using character context menu.
  • Added side view motion transfer with motion transfer allowing to see as overlay views what characters see with eyes facing sidewards.
  • Added shoulder rotation parameter to MotionTransferAutoHuman and MotionTransferIK to allow disabling shoulder rotation on problematic characters.
  • Added multiple copy functionality for motion transfer and tracker slots in character configuration window.
  • Replaced ECBAHudInfo with ECBehaviorVRHud for improved VR HUD handling.
  • Added finger simulation using trigger and grab input device axis.
  • Updated various element classes to disable GI, affect audio and render envmap to avoid problems.
  • Improved unique naming handling for CharacterTrackerSlot.
  • Fixed captured recording applying the wrong origin matrix.
  • Fixed scene duplicating not working correctly if active scene is copied without saving first.
  • Fixed motion transfer unique name restriction not working properly.
  • Fixed problem with shoulder rotation affecting calculation phase.
  • Fixed asyncio problem in Blender add-on with newer python versions.
  • Added menu separators in various context menus to make them easier to read.