
Drag[en]gine 1.33 Release
This release contains the following main additions besides other improvements and fixes:
- OpenGL: Improved screen space reflections with HiZ refinement and quality control parameter.
- Enhanced shadow casting with screen space techniques to avoid surface acne.
- Bullet Physics: Added support for rig collision shape generation and automatic shape generation for model collision rigs.
- DragonScript: Improved camera directors with bone attaching support and enhanced animation behavior state management.
- Blender Add-On: Enhanced UV map handling with UI widget for selection and added "export bone" support for complex animation workflows.
- DEIGDE: Added meta properties system with animator editor reworked to use it. Other editors will be reworked in future updates.
- Various improvements and fixes to animation rules, AI navigation mesh, network protocols, and input handling.
The full changelog you can find here: Changelog Release 1.32

DEMoCap 1.9 Release
This release contains the following main additions besides other improvements and fixes:
- Added default skin and tint color support to simplify setting up characters and world objects.
- Updated DENetwork to version 1.2 in Unreal Live Link.
- Improved character configuration window performance and fixed vanishing loading progressbar issue.
All News
- Drag[en]gine 1.33 and DEMoCap 1.9 Released
- Drag[en]gine 1.32 Released
- DEMoCap 1.7 and Drag[en]gine 1.31 Released
- Drag[en]gine 1.30 Released
- DragonScript VSCode Addon 2.4 released
- Drag[en]gine 1.29 Released
- Drag[en]gine 1.28 and DEMoCap 1.4 Released
- Drag[en]gine 1.26 Released
- DEMoCap 1.3 Released
- Drag[en]gine 1.25 Released