Drag[en]gine Release 1.33

Released: 2026-08-04

Drag[en]gine

  • Fixed decTOrderedSet comparing using set logic instead of list logic.
  • Added "use component space" support to animation difference animator rule for combined animation motions.
  • Made collision shape generation support publicly available in the model physics module peer.

DragonScript

  • Improved ElementCameraDirector and PlayerControlledActorCameraDirector with support for bone attaching and disabling look value application.
  • Added support to ECBehaviorTwoStateAnimated to start out in activated state if no trigger expression is present.
  • Updated dragengine logo with higher quality image.

OpenGL

  • Improved screen space reflections with HiZ refinement and re-enabled roughness handling.
  • Added module parameter "reflectionQuality" to control screen space reflection quality.
  • Improved shadow casting with screen space shadow casting to avoid surface acne and compensate for floating shadows.
  • Fixed handling of additional texture coordinate sets.
  • Fixed HDR monitor check throwing exception instead of falling back to non-HDR support.
  • Improved X11 EGL config detection to avoid surface creation problems.
  • Fixed debug drawer rendering to support all variations of decShape classes.
  • Fixed debug drawers not rendering hull shapes correctly.
  • Fixed image data retention issue potentially causing access violation on windows.

Bullet

  • Added support for rig collision shape generation using Bullet VHACD convex decomposition.
  • Added support for auto shape generation for model collision rigs.
  • Improved handling of decShapeHull.
  • Fixed problem with tapered cylinders using wrong bullet shape if only radii differ.

DEAI

  • Fixed bug in navigation mesh splitting causing convex faces.

Network Basic

  • Fixed bugs introduced with long message support.

XInput

  • Fixed Wayland mouse input being applied to game if input capture is enabled but game window is not active.

DEIGDE

  • Added meta properties system.
  • Fixed curve bezier ruler rendering for DPI awareness.

Animator Editor

  • Rework UI to use meta properties.

Rig Editor

  • Added support to generate bone and rig shapes using new public collision shape generation functionality.

Conversation

  • Fixed simple conversation XSD requiring snippet attribute in if/elif tags although they are optional.

Windows

  • Various build and compatibility fixes.

Blender Add-On

  • Fixed export script to handle multiple UV maps correctly.
  • Added UI widget to select base UV map if mesh has multiple UV maps.
  • Added "export bone" support to animation export to assist with animations using the "mover" concept.
  • Removed no-seams check and UI widget to reduce potential problems for new users.