Drag[en]gine Release 1.33
Released: 2026-08-04
Drag[en]gine
- Fixed decTOrderedSet comparing using set logic instead of list logic.
- Added "use component space" support to animation difference animator rule for combined animation motions.
- Made collision shape generation support publicly available in the model physics module peer.
DragonScript
- Improved ElementCameraDirector and PlayerControlledActorCameraDirector with support for bone attaching and disabling look value application.
- Added support to ECBehaviorTwoStateAnimated to start out in activated state if no trigger expression is present.
- Updated dragengine logo with higher quality image.
OpenGL
- Improved screen space reflections with HiZ refinement and re-enabled roughness handling.
- Added module parameter "reflectionQuality" to control screen space reflection quality.
- Improved shadow casting with screen space shadow casting to avoid surface acne and compensate for floating shadows.
- Fixed handling of additional texture coordinate sets.
- Fixed HDR monitor check throwing exception instead of falling back to non-HDR support.
- Improved X11 EGL config detection to avoid surface creation problems.
- Fixed debug drawer rendering to support all variations of decShape classes.
- Fixed debug drawers not rendering hull shapes correctly.
- Fixed image data retention issue potentially causing access violation on windows.
Bullet
- Added support for rig collision shape generation using Bullet VHACD convex decomposition.
- Added support for auto shape generation for model collision rigs.
- Improved handling of decShapeHull.
- Fixed problem with tapered cylinders using wrong bullet shape if only radii differ.
DEAI
- Fixed bug in navigation mesh splitting causing convex faces.
Network Basic
- Fixed bugs introduced with long message support.
XInput
- Fixed Wayland mouse input being applied to game if input capture is enabled but game window is not active.
DEIGDE
- Added meta properties system.
- Fixed curve bezier ruler rendering for DPI awareness.
Animator Editor
- Rework UI to use meta properties.
Rig Editor
- Added support to generate bone and rig shapes using new public collision shape generation functionality.
Conversation
- Fixed simple conversation XSD requiring snippet attribute in if/elif tags although they are optional.
Windows
- Various build and compatibility fixes.
Blender Add-On
- Fixed export script to handle multiple UV maps correctly.
- Added UI widget to select base UV map if mesh has multiple UV maps.
- Added "export bone" support to animation export to assist with animations using the "mover" concept.
- Removed no-seams check and UI widget to reduce potential problems for new users.